;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1998 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

;
; Denman changes/addtions START here
;

@MAINMENU
@width=200
@title=Civilization II Multiplayer Gold
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
Start a New Hot Seat Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Hot Seat Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Human Players
Three (3) Human Players
Four (4) Human Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Human Starting Positions
All Humans Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 human players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under human tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Premade World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
Start a New Multiplayer Game
Start on Premade World
Customize World
Begin Scenario
Load a Saved Multiplayer Game
Join a Multiplayer Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^Barbarian King now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Minister
^^We have not yet made contact with
^^other human civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of humans have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Humans to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Sire, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new human player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other human players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all human players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more human players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other human players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all human players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more human players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the prescence
^^of any modems.

@PICKMUSICGOLD
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"The Crusades"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No wise men can tell us about this empire
^^at the present time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II CD, Civilization II Multiplayer Gold CD,
^^or a Civilization II Scenario CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway. Please let Mike Denman know.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Defense Minister.
^^%NUMBER0 units lost.

@CASUALTY
@width=220
@title=%STRING0 %STRING1
@button=Zoom to Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Defense Minister.

@HOTHUMANSDEAD
@width=250
@title=Defense Minister
^^All human players were destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II Multiplayer Gold CD-ROM.
Please check that the Civilization II Multiplayer Gold CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Humans: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.


;
; Denman changes/addtions END here
;

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Baron (easiest)
Warlord
Duke
Prince (recommended)
King 
Emperor (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II Multiplayer Gold %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We love the king day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
This is the edge of the world, sire!
The men will not go any further!

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one region
adjacent to a rival's army to another
region also adjacent to a rival's army.
^
There are a few exceptions to this rule:
Travellors, Merchants, and Ships.
^
Also, any unit may freely enter or exit a
town, and units may freely enter a region
already occupied by a friendly army.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
These soldiers should be put ashore before
they do battle, sire. 


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Peasants, Trade goods, and
Travellers, which have a combat strength
of 0, are not considered soldiers.  They
may not fight with enemy soldiers.

@FIGHTER
@title=Civ Rules: Airpower
We cannot traverse the fires, Sire.

@FUEL
@title=Civ Rules: Fuel
Travelling through the wide world,
the Assassin sees and experiences
real earthly delights, forsakes his
duty and disappears. Either that, or 
he was discovered and killed by enemies.

@FATIGUE
@title=Fatigue
These men are tired, Sire.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"We must attack!"
"Then let them rest."


@LANDFALL
@title=Disembark
Shall we disembark, Sire,
and leave the ships behind?

Stay With Ships
Make Landfall

@NOLANDFALL
@title=Disembark
Our ship must remain here, sire, and
all of the men have already
marched this day.

@OCCUPY
The fleet cannot take this
stronghold, sire.

@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost in a storm. This kind of
vessel may disappear forever if not within sight 
of land at the end of a season.

@FAMINE0
@title=Minister of State
The granaries are exhausted in %STRING0.
%STRING1 begin to perish of famine.

@FAMINE1
@title=City Advisor
Granaries emptied in %STRING0.
Famine feared.

@FAMINE2
@title=City Advisor
Granaries emptied in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 realm destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Famine in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is near famine, Sire!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=Military Advisor
The ravens speak of a storm from the orient, sire.
A Horde takes and sacks %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 new Palace built in %STRING0.


@SUPPORT
@title=Military Advisor
%STRING0 can't pay the %STRING1.
The men disperse.


@DISORDER
@title=Domestic Advisor
@width=280
Civil rioting in %STRING0. Fires
break out and the watch battles the rioters!

@REVOLT
@title=Domestic Crisis!
Revolting townsmen of %STRING0 revolt:
The King is fallen!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 nobles
establish %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 nobles have
defeated the monarch on the battlefield!

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'Wine and Roses for the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'Wine and Roses for the %STRING1' celebration ends in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Pollution near %STRING0.

@CHERNOBYL
@title=Newspaper
Nuclear Catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.

@ONLYSETTLERS
@title=Civ Rules: Settlers
Only the peasantry can do
this, sire.

@ENGINEERS
@title=Civ Rules: Engineers
It cannot be done,
Sire.

@CITYATSEA
@title=Civ Rules: Cities
A city at Sea!?!? Sire, do
you know some wizardry?

@ONLY10
@title=Civ Rules: Cities
Peasants may not be used
to increase the size of a city beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
It cannot be done, sire.

@CANTDO
@title=Civ Rules: Orders
It cannot be done, sire.

@BRIDGES
@title=Civ Rules: Bridge Building
Bridges cannot be built here until
your scholars have 
rediscovered the secret of Bridge Building.

@RAILROADS
@title=Civ Rules: Railroads
There is already a road in this square.
Are you simple?
No further roads
are needed here.

@ALREADYROAD
@title=Civ Rules: Roads
This square already 
has roads, sire.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Bridges cannot be built here
until your scholars rediscover the
secret of Bridge Building.

@NOWATER
@title=Civ Rules: Irrigation
This region has no access to water.
All irrigated fields must be
adjacent to a river, ocean,
or to a previously irrigated land.

@FARMLAND
@title=Civ Rules: Farmland
This land already has irrigation.  Irrigation
cannot be improved to rich farmlands until your
Kingdom has discovered the secret of
Tenantry.

@ALREADYIRRIGATION
@title=Civ Rules: Irrigation
This land already has irrigation.  No
further improvement is possible here.

@ALREADYFARMLAND
@title=Civ Rules: Farmland
This land already has rich farmlands.  Mayhap
some other lands could be cleared?

@ALREADYMINING
@title=Civ Rules: Mining
This land is already mined, Sire.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Forts
There is already a Castle in this land, Sire.

@RADIO
@title=Civ Rules: Airbases
Airbases cannot be built before your
civilization discovers the secret of
Radio.

@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.


@CONSTRUCTION
@title=Civ Rules: Forts
Castles cannot be built before your
realm discovers the secret
of Castle Building.

@NOPOLLUTION
@title=Civ Rules: Pollution
There is no pollution in this square.


@NAMECITY
@title=What Shall We Name This Town, Sire?
@options
Town Name:


@RENAMECITY
@title=What Shall We Rename This Town now, Sire?
@options
New Town Name:


@ADJACENTCITY
@title=Civ Rules: Cities
New Towns cannot be built too near
to standing towns.


@DISBAND
@title=Warning!
Really disband %STRING0?

No, twas an evil spell, now gone.
Yes, they must return to their crops and castles.


@PRODUCTION
@title=What shall be built in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=What knowledge are we trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should seek for

@STEALTHESE
@title=Science Advisor
@width=400
Then we should seek the knowledge of

@RESEARCHNONE
@title=Science Advisor
@width=400
No knowledge leading to %STRING0 can be sought for
at this time.

@STEALNONE
@title=Science Advisor
@width=400
No knowledge leading to %STRING0 can be sought for at this
time.

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" town of a regiment (the
town that supplies it),
it must first be moved to the new home
town and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A town with less than five population 
cannot support bureaucrats, scholars, or priests.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.

Spend the gold.
Alas and alackaday.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^CIVIL DISORDER.

@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?

It must come down.
We must leave it standing.

@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, though you may relocate
it by ordering a new Palace to be built in another city.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in Christendom is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do the nobles want to break their oaths?
the %STRING0 %STRING1?

Yes, Feudal Rights and Priveledges MUST be observed!
No, they will bide their time.

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are in revolt!
Nobles demand an affirmation of Feudal Rights!

@WARENDS
@width=320
@title=Foreign Minister
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Foreign Minister
%STRING0 and %STRING1 sign a peace treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The heralds are singing that the %STRING0 have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The heralds are singing that the %STRING0 are now at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Foreign Minister
%STRING0 and %STRING1 sign a bold alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Foreign Minister
%STRING0 and %STRING1 sign "%STRING2 Treaty" to
fight the %STRING3 dogs!

@JOINWAR
@width=320
@title=Foreign Minister
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Foreign Minister
%STRING0 and %STRING1 break alliance.

@CANCELPEACE
@width=320
@title=Foreign Minister
%STRING0 and %STRING1 break peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the treacherous %STRING1!
Under the terms of our alliance, we insist that you
ride to our aid at once!"

"No, for we cannot attack our own brethern!"
"Yes! the %STRING1 must be humbled!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could offer %NUMBER0 gold in
tithes to your church and ease trade duties?"

"No, we cannot be tempted by mere gold, dogs!"
"The Lord wills it! We declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not seek our aid or counsel 
in the future."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because the medieveal
world has reach its Malthusian limit of around 80
million people. Disband some units or wait for the plague.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=Defense Minister
Treachery! A treacherous attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have broken the ban!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 end peace treaty with %STRING1.

@RANSOM
@width=300
@title=Defense Minister
Warlord captured!  %NUMBER0 gold ransom paid.

@PROMOTED
@width=300
@title=Defense Minister
For valor in battle, our
%STRING0 regiment is now
a veteran unit.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 regiments destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 regiments were lost.


@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0.  %NUMBER0
gold plundered.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 city of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the town
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select knowledge
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Foreign Minister
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Warrior raiding party lands near %STRING0.  Sound
the alarms!

@BARBARIANS
@width=320
@title=Defense Minister
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sire, if we change our production between items of
different general types (Regiments, Town Buildings,
Wonders of the World), there is a %NUMBER0%% building
penalty.

Continue building %STRING0.
Change to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another Town Building).
@ ^
@ However, switching between different types--between City Walls
@ and a Regiment of some type, or between City Walls and
@ a Wonder of the World--incurs a %NUMBER0%%
@ building penalty on hammers already used.  If the decision is to
@ switch anyway, you can change your mind until you switch
@ towns or the season ends.
@
@ Continue building %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The technique of %STRING0 means that new fields must be 
cleared. Old Roman Barracks sold for %NUMBER0 gold.

@EMISSARY
@width=320
@title=%STRING0 Emissary
An emissary from %STRING1 %STRING2 of the %STRING3
wishes to speak with you.  Will you receive %STRING4?

"Yes. I will grant an audience."
"No. Send %STRING4 away."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, ruler and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from our exalted %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O most untrustworthy father of dogs,
hear now the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O treacherous one, hear now the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! Prepare yourself for a message from
our mighty %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, oathbreaking %STRING6.
I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Now hear the words of the SELJUK SULTAN."


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"Your possession of the eastern lands and
Interference in myriad pilgrimages force us
to demand that you cease this at once!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"You may have usurped the title of Sultan
but you should not think that we are 
fooled, dogs! In Islam there are now 
many Sultans."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the backward
demonism of your so-called scholars."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious knowledge has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with dullards."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our wisest men are too busy working
on our glorious work, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We shall not exchange knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your godless realm has nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 . Look upon it as a gift from heaven.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the godless state to which your
realm has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you see the light of heaven."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your hideous mummery does not interest our wise men.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 gold."

Never mind.
We can offer %NUMBER0 gold, but no more, heathens.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our armies are hard put but are holding fast and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 gold."

Alas, it cannot be done, for our coffers are bare.
We offer you %NUMBER0 gold for this munificence.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your backwater realm
has not even discovered %STRING1.  We desire
the secret of %STRING3.  Do you
care to exchange knowledge with us?"

"No. We do not desire %STRING1."
"Then let us exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are intrigued by your %STRING2
knowledge, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not desire %STRING1."
"Then let us exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such diabolical mummery.
Come back when you have something
less unholy to offer, schismatics!"

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with those
infidels: the %STRING1.  We
%STRING2 you break this alliance
at once!"

"Never! The %STRING1 are allies by a sworn oath!"
"Yes! Let us smash the %STRING1 like rotten fruit!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with those
devils: the %STRING1.  We
%STRING2 you break this treaty
at once!"

"Never! The %STRING1 are our allies by a sworn oath!"
"Yes! Let us crush the %STRING1 like grapes!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
ride to our aid!"

"Why? The %STRING1 have not offended God."
"Yes! The infidel %STRING1 have offended God!"


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 is ended.
All of our regiments in %STRING2 territory have 
marched back to our nearest cities; %STRING2 units
in our realm have also marched away.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have ended their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your bandit's roost
in exchange for %NUMBER0 gold in tribute."

"We will ignore your brainless threats. Oathbreakers."
We will give %NUMBER0 gold in tribute.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your bandit's roost is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 gold in tribute."

"We laugh at your insipid boasting."
We shall give you %NUMBER0 gold in tribute.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul regions which
are rightfully ours.  However, we will refrain from driving
you from this land in exchange for %NUMBER0 gold in
tribute."

"We will have no truck with oathbreakers."
We will give %NUMBER0 gold in tribute.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your region
as a minor province of the great %STRING3 empire.
Perhaps %STRING4 will accept an oath of fealty
in exchange for %NUMBER0 gold."

"Never! We do not bow before oathbreakers."
We will give %NUMBER0 gold in Tribute.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadence is evil; we shall
not sit idly by while you embrace the DEVIL!
You must tithe %NUMBER0 gold to the OUR church at once."

"Frugality is a virtue. We practice it. So should you."
We can arrange a loan of %NUMBER0 gold.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, the high %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 gold."

"We are not %STRING1's personal bankers!"
We will pay %NUMBER0 gold in tribute.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your weakness makes us laugh.
We will agree not to crush your
hill baron's roost in exchange
for the secret of %STRING1."

"We ignore your hollow threats."
We bestow upon you the secret of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary 
"We laugh at your weakness and frown 
at your oathbreaking.  We will refrain
from crushing your realm underfoot if
you will give us the secret of
%STRING1."

"Begone varlets!"
We bestow upon you the secret of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"You have knowledge of %STRING1.  Give
us the secret at once, or we will take it from you!"

"Do your worst!"
We bestow upon you the secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your realm's greatness is an example for
all, but our people grow jealous of your wealth and
ease.  Only the secret of %STRING1 will appease
them!"

"No. The omens are not in conjunction."
We bestow upon you the secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, the high %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."

"Our secrets are our own. Now you must go."
We bestow upon you the secret of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the secret of %STRING1!"

"The we shall grovel no more!"
We bestow upon you the secret of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance!  Begone
from our lands at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our lands at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no armies in your lands."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Oathbreakers! We will chop down your orchards and 
poison your wells. We shall ruin you.  Prepare for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
I have heard enough! Our armies will sweep the 
lands of your fathers clean. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
the vultures will feast.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You have no fealty?
Your oathbreaking must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the world
of your bandit's roost.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for your accursed Diplomacy,
we would soon pull down your proud towns."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad your accursed Diplomacy is
shielding you with alliances, for we would burn
your cities and punish your oathbreaking."

@SENATEPEACE
@width=320
@title=Foreign Minister
The nobles meet with the %STRING1 Emissary
while you are hunting and sign a peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The nobles meet with a %STRING1 Emissary
while you are hunting and enact a ban!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our campaign
against this kind of Diplomacy!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot maintain our campaign
against this kind of Diplomacy!
Ban enacted!

@UNOVERPEACE
@width=320
@title=Foreign Minister
The power of the church leaves us with
no choice, sire, but to sign a peace treaty.
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
The power of the church leaves us with
little alternative but to accept a ban.
Ban enacted!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for peaceful enterprise 
between our realms.  Will you join a military 
alliance with us, that we may present our shields
as a wall against our mutual foes?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit the realm at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Because you are humbled,
the %STRING1 may be willing to grant a 
ban."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your cities in
ruins, we have no choice but to offer you a ban."

"The war should end. Let it be done."
"You are oathbreakers and should be burned alive."

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 nobles grow weary of this endless war.
We suggest a ban."

"The war must come to an end."
You are oathbreakers and must perish!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent treaty of peace confirming the
friendship between our two Realms and fixing our mutual
borders for all time.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, we listen not to oathbreakers."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
forces remain wary as the fox and will tolerate
no oathbreaking."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are shouted down by the nobles. Ban in effect!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are shouted down by the nobles. A Peace
treaty is signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of eternal
friendship and mutual defense
between the Kings and Nobles of the %STRING1 and
%STRING2 Realms.  So let it be
written; so let it be done."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the Kings and Nobles of the %STRING1
and %STRING2 Realms.  We shall
withdraw our armies from your lands
at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
the war between the %STRING1
and %STRING2 realms."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our ban with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for violating
your territory.  The offending nobles have been
warned and shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant a ban."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a ban we offer
you %NUMBER0 gold in tribute to your
holy mercy."

To WAR!
Enact a ban

@GROVEL
@width=320
@title=%STRING0 Emissary
"Have mercy on our humble and fair
kingdom. We will give
you all of our gold (%NUMBER0) and
knowledge if you let us live in peace."

To WAR!
Enact a ban

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! We call forth the feudal host!
You will pay for your churlish oathbreaking!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could give your realm %NUMBER0 gold
to make up for losses incurred?"

To WAR!
We will sign this treaty of peace.


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your oathbreaking,
we do not choose to break our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your oathbreaking
We will spare you from
the thunderbolt of our wrath."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your oathbreaking.
Continue, and our blades will drink deep."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 Nobles and their most wise
and munificent Monarch: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 Nobles and their most wise and
munificent Monarch: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this time of
peace between our two realms."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time flutters on quick wings."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but
time is short."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 realm is legendary.  Do not
presume to think you can deal likewise with this realm.  Keep
to your word and we shall be as brothers; betray us and
you shall taste our steel and feel our fires."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to this realm, know that we
shall Rend you as the carpets of the infidels!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1 realm. Do not presume to treat this realm likewise,
however, for we will crush you as one does the rotten melon."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is enscribed
upon. You are a fool if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are humble, yet pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is not going well,
and we may not be able to hold out for much longer!  Please
send succor at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will destroy them."

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Declare this meeting has now come to an end."
"Suggest a permanent strategic alliance."
"Suggest a peace treaty."
"Request a gift of gold, o gracious allies."
"Demand tribute for our forebearance."
"Insist that you withdraw your armies."
"Put an end to this worthless alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
We think not.
Propose a bold alliance.
Propose a peace treaty.
Threaten to break the alliance.
Threaten to attack.
Demand the withdrawal of all armies.
Break the alliance.
Break the peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Alackaday.
Ask to exchange knowledge.
Ask to make war on an enemy.
Ask to share maps of the Oecumene.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Select a gift to offer:

Alackaday.
Offer knowledge.
Offer Gold.
Offer troops.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though your greatness is known throughout the land,
your honor is stained by past misdeeds.
Your claims are suspect, your faith is lacking,
and you have no honor."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 realm."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with the
pathetic %STRING1 realm."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your realm has nothing to offer."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 realm can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you felt sufficient piety to provide the church with %NUMBER0 
gold, a parley could be held."

Alas, we cannot.
Tithe %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"The Lord wills it! But %NUMBER0 gold is now needed to
satisfy the demands of the clergy. Can you provide more funds?"

Alas, we cannot.
Provide %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we could parley . . ."

Alas, we cannot.
Teach the secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  The wise men of our realm have long admired
the %STRING1 art of %STRING3.  Will your magi teach it
to ours?"

Alas, we cannot.
Teach the secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your worthiness
by moving to war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We will gladly crush the %STRING4!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excelsior! Now, you must prove your worthiness
by moving to war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We shall humble the %STRING4!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your fealty is as soured wine?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so you cannot say?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We'd no sooner
turn our back on you than we'd find your
broadsword there! Now begone!"

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
cunning plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your bandit's roost is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is fair, but for now we cannot be bound
by mere sworn oaths."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our fealty, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
to buy grain, thus saving the peasants from famine."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in recognition of the ancient friendship
between our two realms."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling do us no honor.
This alliance at an end!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin. Be off with you now."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your idle boasts."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance ended.  we
shall long remember this treacherous day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty ended.  
We shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must attack the treacherous . . ."

We cannot.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"Who are the %STRING1 ?"

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the treacherous %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will ruthlessly smite the hated
%STRING1 in exchange for
%NUMBER0 gold to raise new regiments."

"Alas, our coffers are empty."
"Yes, the gold is on its way."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will mercilessly destroy the treacherous
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"We cannot."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
We cannot attack our ancient
allies the %STRING1! Unless you
can pay %NUMBER0 gold to assist our merchants."

"Our coffers are empty, alas."
"We have sent %NUMBER0 gold."

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Your offer is honorable, but we cannot forget
your dealings with others before us.  Your 
treachery is legendary. You
cannot be trusted."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 move to war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have ended their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 mummery."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of the Oecumene with you."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your 
%STRING1 pagan idolatry."

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"Alas, we cannot."
Teach the secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will your scholars teach ours the secret of %STRING1 in
exchange for our fealty?"

"No, sorry."
Give secret of %STRING1.
"We cannot, but our scholars can teach you %STRING2."

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your feckless mummery."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give regiments to another realm only if
you have them available in one of your towns.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has brought forth new thought in %STRING1 scholarship!

@WASTING
@width=320
@title=%STRING0 Emissary
"Then we must go."

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 realm gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What gift is in your mind?"

"We cannot."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this feast, but we must
now off to the hunt. The forest awaits!
Farewell for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present.
We take our leave now."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the region of %STRING1 immediately,
we shall send mighty armies to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your nobles have turned their
eyes towards the glorious city of %STRING1.  We
demand that you call them back immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of the peace between our
realms, we humbly ask that you withdraw your soldiers
from the region of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of the peace between our
realms, we humbly ask that you withdraw your army
from the region of %STRING1 and all other %STRING2
towns."


@TERMS
@width=320
@title=Foreign Minister
Remember, Sire, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our regiments from the region
of %STRING1 and all other %STRING3 towns.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have crossed the lands of %STRING1
and other towns.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have crossed the lands of the town
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have crossed the lands of the town
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"We shall Withdraw."
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have crossed the lands of %STRING1
and other towns. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare your realm for WAR!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 regiments have marched back to our
nearest towns.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One regiment has marched back to our
nearest town.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our realm is threatened by the
hated %STRING1. Will you ally with us to
help suppress their pagan idolatry?
We will send you %NUMBER0 gold to recruit
soldiers and build ships."

"No, the omens are not aright."
Yes, we will move to war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our realm is threatened by the
hated %STRING1. Will you ally with us to
help suppress their brazen treachery?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, the omens forbid it."
Yes, we must move to war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest of the Oecumene!
Won't you instead ally with us to
suppress their unseemly banditry?
We will send you %NUMBER0 gold to pay
your armies."

"No, the omens are not good."
Yes, we move to war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the grasping %STRING1,
are bent on conquest of the Oecumene!
Won't you instead ally with us to
suppress their unholy practices?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, the omens are vague."
Yes, we must move to war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
free the land of the hated %STRING1.
We will %STRING2 alliance
for the duration of the war."

"No, for the omens cannot be seen."
Yes, we move to war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but any churl can see that we have much
more to offer your mighty realm.  Join
us in crushing the %STRING1 and we shall rule
the Oecumene together!"

"No, the omens do not support this move."
Yes, we must move to war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 enjoy the splendors
of %STRING2. Absolutely
no scribes will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same lands as our ally's
regiments and towns.  Nor can we do battle with allied
soldiers.  Alliances can only be ended during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our honor will be stained if we break it!

This we shall not do.
Break the treaty!


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our honor will be scarred if we attack them
so soon!

This we shall not do.
We must move to war!


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have enacted a ban with the %STRING1!
Our honor will be damaged if we break it!

This we shall not do.
Violate the ban!

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

This we shall not do.
We go to war!

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Nobility! 

@TAXES
@width=320
@title=Minister of State
Sire! Funds are running low.
Perhaps we should raise our tax
rate or expand the bureaucracy.

We shall not raise taxes. Yet.
Raise taxes.

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Travel through the City
Search for hidden Secrets
Destruction
Poison Water Supply

Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe these troops to join us.
Is the plague among these troops?

@BLEWITUP
@width=320
%STRING0 %STRING1 attacked by %STRING2 %STRING3!

@BOND007
@width=320
@title=Diplomatic Advisor
The renowned traveller escaped, and has become known far and wide!
He has returned to %STRING1 to recount his tale.

@BOND
@width=320
@title=Intelligence Advisor
The renowned traveller has escaped unharmed!
He has returned to %STRING1 to recount his tale.

@BONDGLORY
@width=320
@title=Intelligence Advisor
The renowned traveller was cruelly put to death! 

@NAILED
@width=320
@title=Intelligence Advisor
The renowned traveller was cruelly put to death!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have spied upon %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Will the Traveller learn and pass on a new
Technique or idea?

No, there is no urgency at the moment.
Yes.

@STEALHARD
@width=320
@title=Diplmatic Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall the Traveller attempt to steal techniques anyway (he
cannot attempt to steal a specific technique).

No, bide your time.
Yes, make the attempt.

@STEAL
@width=320
@title=Diplomatic Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Diplomatic Advisor
No new techniques found.

@SABOTAGESPECIFIC
@width=320
@title=Ambassador's Orders
Shall we ask the Traveller to seek out an important
secret, or allow him to find hidden knowledge?

Seek the hidden knowledge.
Assign a secret to find.

@SABOTAGEHARD
@width=320
@title=Diplomatic Advisor
Attempting destruction on an enemy Palace, or against
Walls is very risky, Sire!

Then bide your time.
Do my bidding, Spy!

@SABOTAGENO
@width=320
@title=Diplomatic Advisor
The Traveller reports that this land
is haunted by guard towers, informers,
and men with Mastiffs! The omens are ill.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Diplomatic report
%STRING0 burns to the ground!

@SABOTAGETWO
@width=320
@title=Diplomatic Report
%STRING0 An act of destruction!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of destruction by the %STRING0 gives
us a valid pretext to end our alliance with
them!

No, it must continue, for now.
End this alliance.

@PRETEXT
@width=320
@title=International Incident
This act of destruction by the %STRING0 gives
us a valid pretext to declare war!

No, we must bide our time.
Our honor is flaunted. We must move to war with %STRING0.


@INCIDENT
@width=320
@title=Diplomatic Advisor
This could create a violation of the peace if
we are caught! Shall we continue?

We must avoid it then.
The plan must go forward!


@MAJORINCIDENT
@width=320
@title=Diplomatic Advisor
This could be a MAJOR breach of the peace if
we are caught! Shall we continue?

We must bide out time then.
The plan must go forward!



@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 end alliance with %STRING0
over the catastrophe!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Even though our two realms are allied,
this destruction cannot be tolerated.
We shall overlook this evil, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Newspaper
International Incident!
%STRING1 declare war on %STRING0
over the catastrophe!

@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 destruction.

@SENATESCANDAL
@width=320
@title=The Scibes
Dread omens in the realm! %STRING0
The nobility demands a new leader!

@DISSIDENTS
@width=320
@title=Diplomatic Advisor
Rebels in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Then we must wait and see.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use nuclear weapons!

@SDI
@width=320
@title=Defense Minister
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
Traveller suspected.

@DESERT
@width=320
@title=Diplomatic Advisor
%STRING0 %STRING1 will join us for %NUMBER0 gold.

@DESERT2
@width=320
@title=Diplomatic Advisor
%STRING0 %STRING1 will halt for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot bring down more than 1 of a town's buildings
in a single season, milord.

@PARTISANS
@width=320
@title=Defense Minister
The army pillages former %STRING0 lands after the
occupation of %STRING1!


@REPORTSCIENCE
@width=540
@title=Scolars' Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no towns trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sire, our might is %STRING0 and our honor is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other realms.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Diplomatic reports: %STRING0
@button=City List

@INTELLCITY
@width=320
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the Medieval World
@listbox


@WONDERS
WONDERS OF THE DARK AGES
WONDERS OF THE HOLY ERA
WONDERS OF THE FEUDAL AGE
WONDERS AT THE DAWN OF THE MODERN AGE


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 brings to an end the time of %STRING1.


@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of the Palace! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the mighty %STRING1 empire
now exceeds %STRING2 townsmen and peasants.

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 Trade goods from %STRING1 have arrived in %STRING2.
A Trade route has been established.  Initial Duties: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Wagonloads of grain from %STRING1 arrive in %STRING2.
The townsmen and peasants plan a feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
Trade Goods cannot change their town of origin.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 trade goods from %STRING2 have arrived
in %STRING3. A %STRING1-%STRING4 trade route has been established.

@CARAVANBUILT
@width=420
@title=Caravan
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Caravan
@button=Confirm and Zoom
Confirm %STRING0 trade goods?

Yea!
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
work: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed works
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great work, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great work, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great work, %STRING2, in one other town!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great work, %STRING2, in %NUMBER0 other towns!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our armies have taken %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 call upon their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that their honor
demands they move to war against the
%STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us! These treacherous snakes must be killed, sire!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
guard our flank in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The soldiers of a Democratius cannot
be bribed.

@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The towns of a Democratius cannot be
incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
Religious Power enforces the ban upon the %STRING1.
The %STRING2 will have peace!

@WALLFORCE
@width=320
@title=Foreign Minister
Religious Authority enforces the ban against the %STRING1.
The %STRING2 will have peace!


@MISSILEATTACK
@width=320
@title=Defense Minister
An Assassin strikes near %STRING0!

@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 finds %STRING2 ships in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to stage a
Barons' Revolt now?

Nay the omens are not fortuitious.
The nobles rise! The King recognizes Feudal Rights.

@AUTOREV
@width=320
@title=Civ Rules: Governments
This realm has just seen the formation of %STRING0.
The %STRING1 is weak. Will there be a revolt of the 
nobility to establish their feudal rights?

The %STRING1 is stronger than you think, VARLETS!
The nobles rise! The King recognizes Feudal Rights.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 makes fourfold the defense!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 Attack from the sea!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Recruiting orders in %STRING0 will be changed 
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
The Oecumene, the ancient Greek concept of the world island, is wrong!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

March!
Let us make camp here.

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 town.  Continue anyway?

Leave the peasants there.
Tell those theives and squatters to move on!

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Bide our time.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be asked to leave the realm
when they are in your territory, which is 
being nearer to one of your towns than to
one of their own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 is told to leave this land!  %STRING0 
Bishops issue statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 asked to leave the region.  %STRING0 
herald issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our Patriarch
has issued the usual statement of protest.  The %STRING1
has returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build space ship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Alpha Centauri!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II Multiplayer Gold
^^%STRING1 composes his Book of Journeys:
^^'The %STRING2 Realms of the Oecumene'

@HISTORIANS
11
Ademar of Chabannes
Michael Psellus
Anselm of Canterbury
Raoul Glaber
Ibn Batutta
Peter Abelard
Avicenna
Peter the Hermit
Firdawsi
Averroes
Thomas Aquinas

@HISTORIES
MOST GOLDEN
MOST POWERFUL
MOST SCHOLARLY
MOST CONTENTED
GREATEST

@HISTORYRANK
Magnificent
Glorius
Great
Good
Fair
Declining
Fallen

@ALLOWUN
@width=320
@title=Defense Minister
The Patriarch, by the grace of God, enjoins the
monarch to continue his conquests.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 raids and destruction against our
lands convinces the nobility to call for war.

@ALLOWHAWKS
@width=320
@title=Defense Minister
The Lords fall in behind the monarch and
call for WAR!

@CONTINUEUN
@width=320
@title=Defense Minister
The Barons enjoin the monarch to 
continue the war against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Princes enjoin the monarch to
continue the war against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the raiding %STRING0 has sent us
a message: "We shall mercilessly sack the city
of %STRING1 unless you give to us %NUMBER0 gold at once!"

"Do your worst!"
Pay %NUMBER0 gold in tribute.

@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift

@AIRLIFT
@width=320
@title=Defense Minister
Airlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have shot down our airlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn.  Only one
unit may be lifted into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Defense Minister
Our fighters have shot down an attempted
airlift into %STRING0!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy airlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy fighters are based near our cities.  They
could intercept our air transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.

@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should the soldiers pillage?

@PILLAGEMENU
Farmland
Irrigation
Mining
Varlets
Castle
Wastrels
Road

@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to resupply our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Sire, the citadel is being overrun! Shall we pay
%NUMBER0 gold to flee with your court to %STRING1 while
there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0 gold.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 Court escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 Court escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to run 
short of fresh water. Once a town reaches
size %NUMBER0 it cannot grow further unless provisions 
are made to supply the town with water from nearby.

@CURSES
@width=320
@title=Diplomatic Report
Spying attempt foiled by the enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Diplomatic Report
Our %STRING1 has foiled a %STRING2 attempt at destruction!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
The citizens of nearby towns would
complain if we placed a town here, sire.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Medieval Age of Scholasticism
The Medieval Age of Scholasticism begins in the
%STRING0 city of %STRING1! Great %STRING0
thinkers articulate natural, moral, and
metaphysical systems which will endure for ages
to come.

@LANDING
@width=320
@title=Light the Watchfires! The enemy is nigh!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The new Royal Engineers units may now use the
Transform ("o") order to dramatically
alter the landscape in some areas. The Royal
Engineers also work twice as quickly as
Peasants in roadbuilding, castlebuilding,
and cropping).

@NEWFORTRESS
@width=320
@title=Castles
Our Peasants may now be commanded to use the 
Fortify ("f") order to build Castles.  Castles
make twice as strong the defense of units within,
and prevent more than one unit at a time from
being lost in the whirlwind of battle.

@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports.  Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Farmland
Our Peasants are now becoming lease-holders, 
and the rents thereby earned will smooth the way
for increasing harvests in years to come. There
will be 50%% more food, but only in the cities
where Tenantry is practiced.

@NEWPARADROP
@width=320
@title=New Order: Paradrop
The loss of Bari has profound and dire consequences for
the Empire. Troops are now more difficult to recruit 
and military expenses are rising.

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Grain shipments.
Grain shipments cause one grain each season to be taken
to the town in need.

@REALLYRETIRE
@width=320
@title=Confirmation
Sire! Will you forsake the realm?

No, twas only testing ye, varlet!
Yea verily, My fate is sealed.

@REALLYQUIT
@width=320
@title=Confirmation
Sire! Will you forsake the realm?

No, twas only testing ye, varlet!
Yea verily, My fate is sealed.

@REALLYCHEAT
@width=320
@title=Confirmation
Thou Blackguard! 
Tis' CHEATING!

Nay, I happened upon this by chance.
I must see this damned thing!

@PLANRETIRE
@width=440
@title=Retirement Planned!
Councils and celebrations held!
%STRING0 %STRING1 plans for the end in a few seasons!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious reign!

@SLAM
Your Realm has united the Oecumene by Conquest!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Hunchback
%STRING0 the bald
%STRING0 the Fool
%STRING0 the Simple
%STRING0 the Infant
%STRING0 the Humorous
%STRING0 the Child
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Fair
%STRING0 the Clever
%STRING0 the True
%STRING0 the Just
%STRING0 the Strong
%STRING0 the Bear
%STRING0 the Golden
%STRING0 the Conqueror
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Thunderbolt
%STRING0 the Great
%STRING0 the Terrible
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Ugly
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Fat
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Insulting
%STRING0 the Dark
%STRING0 the Clever
%STRING0 the Secret
%STRING0 the Elegant
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Frost-Hearted
%STRING0 the Imperious
%STRING0 the Stupendous
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnanimous


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
In only five seasons, your rule will end, sire.

@SCENARIOEND
@width=440
@title=Scenario Rules
Your GLORIUS REIGN IS NOW AT AN END.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II Multiplayer Gold
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II Multiplayer Gold CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!



@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult the High Council.
Those Sluggards? Why bother?


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II Multiplayer Gold requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Supplies arrive in %STRING0.  %NUMBER0
hammers added to work (%NUMBER1 more hammers needed).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two leagues visibility
Can slip by enemy troops
Can attack from the sea!
Ships at sea
Can attack Assassins!
Storms may founder this vessel!
Siege weapons
May carry Travellors and Emissaries
This is mummery!
treats all lands as t'were a road
Very good against horse
Raise the alarm!
Assassins are sacrificed when they attack
Odds bodkins!
Can see ships at sea.


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
